workshops – Hand Eye Test https://test.handeyesociety.com My WordPress Blog Thu, 28 Apr 2022 03:40:25 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.1 The Future is HES Workshops https://test.handeyesociety.com/2022/04/05/the-future-is-hes-workshops/ Tue, 05 Apr 2022 22:27:06 +0000 https://www.handeyesociety.com/?p=31998 Hello all!

I’ll be quick about this one. We’re super excited to announce that Hand Eye Society will soon be hosting a variety of workshops! It’s something we’ve been meaning to return to, and now it’s happening! What kind of workshops will we be hosting? Here’s a few–check ’em out! Right now the workshops are being workshopped, so we would love your feedback on things you’d be interested in seeing and what you think of them.

April 13, 2021 @ 6pm EST

April 20, 2022 @ 6pm EST

May 11, 2022 @ 6PM EST

June 1, 2022 @ 6PM EST

June 15, 2022 @ 6pm EST

July 6, 2022 @ 6pm EST

Workshops will cost $20, and as always, Hand Eye Society Members receive a discount for all workshops! We want to make sure that we have a wide variety of ‘shops available that are accessible and we’re already thinking of other workshops we can add to our growing list! Interested in running a workshop with us? Fill out this form and let us know.

Stay tuned on our website and our socials for updates! For more information on our workshops, visit RIGHT HERE! If you have any questions, comments or wanna chat with us, as always, reach out to us at info@handeyesociety.com!

See y’all soon! šŸ’›

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WordPlay is Coming https://test.handeyesociety.com/2019/11/08/wordplay-is-coming/ Fri, 08 Nov 2019 16:00:02 +0000 https://www.handeyesociety.com/?p=30496

The 7th annual WordPlay Festival takes place Saturday, November 9th & 10th 2019!

Sat. November 9th, Sunday November 10th

Saturday 11:00am – 4:30pm and Sunday 1:30pm – 4:30pm

Toronto Reference Library
789 Yonge St.Ā (Bloor-Yonge subway)
Free!

Did you hear the good news? WordPlay 7 is happening THIS WEEKEND!

We’re so excited and proud to be able to bring you games from all over the world by the amazing creators and hand-picked speakers which some, by the way, are flying into the city just to talk to us! We also have tons of workshops–we know you like those! It’s going to be a fun time especially that WordPlay is now TWO (2) days of narrative fun instead of one, so get plenty of rest, don’t want to miss any of this!

Just as a reminder, let’s be sure to make WordPlay a safer space together. Here is our Safer Spaces Policy that we will abide by including all speakers, participants, volunteers, and staff members. We will have Safety Check Personnel on site which is comprised of both staff and volunteers. They will be wearing prominent red ribbons and will be present throughout the weekend. If you have any questions or concerns during WordPlay, we can help to address them. If you would like to contact us after the event, you can email us at safe@handeyesociety.comĀ or you can fill out this anonymous online form.

But allow me to break down the event for ya, like cookies in milk!

Look at this cool WordPlay poster! Oh my god! Credz to Elizabeth Zhang.


Where to go

Saturday

Main Stage (Atrium) Learning Centre 1 (Showcase Space)
Time Speakers Event Event
11:00 AM Festival Begins – Welcome and Opening Remarks Arcade Showcase
11:30 AM Kate Gray How Romance In Games Can Change The World
12:00 PM Alexander King Artisanal Procedurality: Designing Procedural Word Puzzles using Classic Literature
12:30 PM ~Break~
1:00 PM Jordan Jones-Brewster & Carol Mertz The Design of ‘We Should Talk’: Putting a New Spin On Narrative Choice
1:30 PM Robert Kori Golding Pushing Storytelling in Location-Based Games
2:00 PM ~Break~
2:30 PM Betty Robertson / Evangelia Fahantidou Mission Design & Game Writing: A Marriage
3:00 PM David Evans A Soundscape is Worth a Thousand Words.
3:30 PM ~Break~
4:00 PM Micro-Talks See Below
4:30 PM End of Saturday Talks

 

Micro-Talks

Main Stage (Atrium)
Speakers Event
Alfe Clemencio Making Choices Matter and More! (explained in under 6 mins)
Benoit Esmein The importance of showers in Indie Game Localization
Xalavier Nelson Jr. We Don’t Talk About The Toilets: Worldbuilding with Purpose

 

Sunday

Learning Centre 2 (Workshop Space) Hinton Theatre (Performance Space) Learning Centre 1 (Showcase Space)
Time Speakers Event Speakers Event Event
1:45 PM Jim Munroe Creating Interactive Fiction With Texture Writer Xalavier Nelson Jr. Disco Never Died (But It Is Trying To Kill You): A #DISCOGAME Arcade Showcase
2:00 PM
2:30 PM
3:00 PM
3:30 PM Em Lazer-Walker Chill With Em! (Details TBD) Squinky How Making Videogames Turned Me Into a Depressed Gay Communist
4:00 PM
4:30 PM ~End~ ~End~

 


What to Play

 

Verdure

Sharang Biswas

Strollplaying Game Trio Pack

Smolghost

The Last Survey

Nicholas O’Brien

Dear Reader

Local No. 12

Curses

Emily Flynn-Jones

The Library Of Babble

Demi Schanzel

Animalia

Ian Michael Waddell

Recalculating

Jessica Zhang, Benjamin Mora-Davison, Christine Kilfoil

LIONKILLER

Sisi Jiang

American Election

Greg Buchanan

Unbecoming

Bryan Depuy

 

 

Can Androids Pray

Xalavier Nelson Jr., Natalie Clayton, Priscilla Snow

Stopping by Woods on a Snowy Evening to Steal Treasure

Alexander Blechman

Bound Together

John Vanderhoef

The Vale

St. Catherines, Canada

The Horizon

Freya Campbell

Electric Sleep

Jack Sanderson-Thwaite, Matthew Weekes, Vlad Abadzhiev, Michael Becze

pressspace

Michael Arcadi

We Should Talk

Kat Aguiar, Nobonita Bhowmik, Francesca Carletto-Leon, Jordan Jones-Brewster, Carol Mertz, Jack Schlesinger

Types of Romance

Mary Arroz & Xinran Ma

Unmaking, Unmade

G.C. ā€œGrimā€ Baccaris

Apologies, for what it’s worth

Shrunken Studios

 

 


Our Partners

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Meet the Guest Stars of WordPlay 2019 https://test.handeyesociety.com/2019/10/15/meet-guest-stars-wordplay-2019/ Tue, 15 Oct 2019 17:09:56 +0000 https://www.handeyesociety.com/?p=30345  

Event Details

Sat. November 9th, 11 am – 4:30 pm
Sun. November 10th, 1:30 pm – 4:30 pm
Toronto Reference Library
789 Yonge St. (Bloor-Yonge subway)
FREE!

Hey everyone! This month, everything’s coming up WordPlay! You’ve known it in the past as is our free one-day festival celebrating the most interesting uses of writing and words in contemporary games. But this year we’re blowing it up into two days of wordtasticness. And to do that, we’ve enlisted the help of a stunning array of guest stars who will be presenting a series of fascinating talks, informative workshops, and inspiring performances.

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It’s my distinct pleasure to present to you our official schedule for WordPlay 2019!


Schedules

Saturday

Main Stage (Atrium) Learning Centre 1 (Showcase Space)
Time Speakers Event Event
11:00 AM Festival Begins – Welcome and Opening Remarks Arcade Showcase
11:30 AM Kate Gray How Romance In Games Can Change The World
12:00 PM Alexander King Artisanal Procedurality: Designing Procedural Word Puzzles using Classic Literature
12:30 PM ~Break~
1:00 PM Jordan Jones-Brewster & Carol Mertz The Design of ‘We Should Talk’: Putting a New Spin On Narrative Choice
1:30 PM Robert Kori Golding Pushing Storytelling in Location-Based Games
2:00 PM ~Break~
2:30 PM Betty Robertson / Evangelia Fahantidou Mission Design & Game Writing: A Marriage
3:00 PM David Evans A Soundscape is Worth a Thousand Words.
3:30 PM ~Break~
4:00 PM Micro-Talks See Below
4:30 PM End of Saturday Talks

Micro-Talks

Main Stage (Atrium)
Speakers Event
Alfe Clemencio Making Choices Matter and More! (explained in under 6 mins)
Benoit Esmein The importance of showers in Indie Game Localization
Xalavier Nelson Jr. We Don’t Talk About The Toilets: Worldbuilding with Purpose

Sunday

 

Learning Centre 2 (Workshop Space) Hinton Theatre (Performance Space) Learning Centre 1 (Showcase Space)
Time Speakers Event Speakers Event Event
1:45 PM Jim Munroe Creating Interactive Fiction With Texture Writer Xalavier Nelson Jr. Disco Never Died (But It Is Trying To Kill You): A #DISCOGAME Arcade Showcase
2:00 PM
2:30 PM
3:00 PM
3:30 PM Em Lazer-Walker Chill with Em! (Details TBD) Squinky How Making Videogames Turned Me Into a Depressed Gay Communist
4:00 PM
4:30 PM ~End~ ~End~

 

Now that you’ve seen our schedule come meet the people who are making it all happen – allow me to introduce our WordPlay 2019 speakers!


Alexander King

Alexander King is a game designer and professor based in Brooklyn, New York. His work centers on data-driven design and simulation, and he was the systems and economy designer on the recently released Apple Arcade launch title Dear Reader. Alexander is also an adjunct professor at the NYU Game Center and Parsons School of Design, where he has taught classes on game design, and math and economics for games. Before working in games, Alexander was an analytics consultant working in finance and eCommerce, but now the economies he models are largely fictional ones.

Talk: Artisanal Procedurality: Designing Procedural Word Puzzles using Classic Literature

Join us for a close-up view of the systems behind Dear Reader, a mobile game that uses the text of public domain literature as the raw material for procedural wordplay. The design of Dear Reader balances algorithmic elements and manually-defined components. Designer Alexander King will walk through the game’s development in finding this balance, and share some best practices and lessons learned from turning classic books into procedural puzzles.


Alfe Clemencio

Alfe Clemencio is an indie game developer behind the company Sakura River Interactive. He gave a talk at University of Waterloo, was a guest at Fan Expo, and exhibited at Tokyo Game Show. His passion for gameplay-impactful story choices in games has led him to study various techniques in games new and old. As old as DOS at least.

Micro-talk: Making Choices Matter and More! (explained in under 6 mins)

If you ever scratched your head about how to make choices matter this talk is for you. Learn about “meta” characters, foreshadowing for “fairness”, compound choices and more!


Benoit Esmein

Benoit: I fell into game localization at a very early age. When I was around 7, my dad started localizing games aimed at children, such as Putt-Putt, Pyjama Sam, Spy Fox, Marine Malice, and my sister, my brother and myself became early localization testers, and contributors. I have always been interested in languages, studying Russian as a first foreign language in school, and became completely fluent in English by spending summers in the US, staying with host families. Taking advantage of my Law background and of my fluency in English, I started translating professionally in 2015, in order to finance a double Bachelors in Scandinavian Languages and Russian, and to support myself while moving and trying to settle in Sweden. Life happened and led me to move to Canada to be closer to my partner. I have so far worked on 16 games and game-related projects, ranging from Indie (Russian Subway Dogs, Quench) to AAA (Battlefield 1, For Honor, CoD Black Ops 4).

Website: proz.com/profile/2162170Ā Ā (Company Website)

Micro-talk: The importance of showers in Indie Game Localization

In a world that is increasingly rushed, and where localization can often be an afterthought for developers, leading to compressed deadlines, I make the case for leaving ample time for translators to do multiple passes on their work. I will go over the necessity, especially for Indie developers, to take into account the effects that a bad localization can have on the success of their game abroad, whether it breaks immersion or simply isn’t funny. I will touch on Deep Work (concept popularized by Cal Newport), background brain processing and what the French call “esprit d’escalier”, and the importance of taking breaks to produce work that one can be proud of.


Betty Robertson & Evangelia Fahantidou

Betty Robertson is a Narrative Designer and Writer at Ubisoft Montreal. She’s worked on Assassin’s Creed Odyssey, and on the Odyssey Story Packs. She was one half of the coordinators for the Pixelles Game Writing Incubator from 2018-2019. A graduate of Camosun College, and BCIT, Betty is well versed in Creative Writing, Game Design, and Education. She considers herself a snappy dresser, and funnier than she actually is.

Evangelia Fahantidou is a Level Designer at Ubisoft Montreal. She was a Quest Designer for Assassin’s Creed Odyssey, and the Odyssey Story Packs. She has previously been a Computer Science lab assistant for the Johns Hopkins Center for Talented Youth in Greece and a Game Design Intern for Minority Media. She graduated from Champlain College of Vermont in 2017 with a Bachelor’s degree in Game Design. She denies that she has a coffee addiction and that she understands French.

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Talk: Mission Design & Game Writing: A Marriage

Game Writer Betty Robertson and Mission Designer Evangelia Fahantidou break down the symbiosis of Writing and Mission Design. Common practices, misconceptions about roles, and the best way to compromise.


Dave Evans

Dave Evans is the owner and studio director of Falling Squirrel, a Niagara based indie game dev specializing in the advancement of narrative design and audio game mechanics for visually impared accessibility.

Dave began his career in film and TV as a writer/director before transitioning into AAA games as a Cinema Director (Too Human and X-men Destiny). Indie games eventually provided Dave the opportunity to write, design and direct projects (Phantom Compass’s Pinball/RPG mashup Rollers of the Realm) as well as pursue his own narrative driven projects through his company Falling Squirrel.

The studio’s current project, The Vale, is an audio based action/adventure title slated for launch on PC early next year.

Talk: A Soundscape is Worth a Thousand Words.

Creative Director, Dave Evans walks us through the The Vale; a narrative driven action adventure game that has no visual gameplay. This talk tracks the game’s development from cost-effective narrative experiment, to robust blind accessible game. Dave reflects on the unique freedoms that come with writing for an audio based game, the intimate experiences that 3D soundscapes can create, and how the development of The Vale was an education in how to make mainstream games more accessible.


Em Lazer-Walker

Em (she/they) is a Toronto-based an artist/engineer who makes interactive art, experimental games, and open-source software tools to empower creativity. Most of her work focuses on using nontraditional interfaces to reframe everyday objects and spaces as playful experiences and to inspire people to become self-motivated learners. She currently works as a cloud advocate at Microsoft.

Workshop: Analytics? In MY interactive fiction?!

Capturing analytics data about how players experience your game often feels a bit gross, or like something you’d only want to do if you’re making a AAA or free-to-play game. But it can be a valuable form of getting player feedback, even if you’re making personal and noncommercial narrative games. This workshop will discuss how analytics can be useful as a design tool, but also when getting too caught up in numbers can be a bad thing. We’ll also get hands-on with tools to integrate free analytics into your Twine game, without any coding required — bring your laptops and an existing Twine project if you’d like!


Jim Munroe

Jim Munroe is a ā€œpop culture provocateurā€ according to the Austin Chronicle. His graphic novels and prose novels have been praised by Pulitzer-winner Junot Diaz and comics legend Neil Gaiman, and his lo-fi sci-fi feature films by Wired and the Guardian. His political videogames have appeared at Sundance and Cannes, and he co-founded the world’s first videogame arts organization. He was an Art Gallery of Ontario Artist-in-Residence in 2014 and he lives in the Junction neighbourhood in Toronto.

 

Workshop: Creating Interactive Fiction With Texture Writer

Narrative designer and indie game maker Jim Munroe will be running a workshop using a tool he created with Juhana Leinonen, Texture Writer. The session will begin by showcasing standard patterns in choice based fiction, go into paper prototyping, and then the participants will learn to implement their small games.


Jordan Jones-Brewster & Carol Mertz

Jordan Jones-Brewster: Jordan Jones-Brewster is a Brooklyn-based narrative designer, game designer, and writer who’s work focuses on dissecting interpersonal relationships. He has an MFA in Game Design from New York University. You can find them on Twitter @Versiphied.

Carol Mertz: Carol Mertz is an independent game designer, Executive Director of indie game conference PixelPop Festival, and MFA graduate of the NYU Game Center. Having worked for over a decade in interactive arts and media, her portfolio of work centers around creating and supporting multidisciplinary projects that expand our perspective, help us learn about ourselves and each other, and challenge the typical boundaries of play.

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Talk: The Design of ‘We Should Talk’: Putting a New Spin On Narrative Choice

How does it feel to explore a relationship playground? In We Should Talk, players are encouraged to think carefully about the words they choose as they interact with various people in a bar, while also texting their partner at home. Using the sentence spinner mechanic developed for this game, players craft sentences in response to the in-game characters, allowing them to explore the nuances of conversation with interactions of various intimacy levels.

Developers Jordan Jones-Brewster and Carol Mertz describe the development process of that mechanic, and how it allows for a different way to engage with meaningful choices.


Kate Gray

Kate Gray is a British writer living in Canada. She is the Narrative Director at KO_OP, an indie studio in Montreal, and writes about sex and relationships on a regular basis, most notably for Kotaku. She was a full-time journalist before moving to Canada, working for Official Nintendo Magazine, Xbox UK, and GameSpot, among many other sites and publications. She can’t tell you about the project she’s working on right now but she’s pretty sure you’d love it.

Talk: How Romance In Games Can Change The World

Romance, relationships, and sex in games are no longer just sidequests and minigames — they’re ways that developers, artists and storytellers can express themselves and their world within a game. We won’t solve world hunger by playing Dream Daddy, but we can all learn to be kinder, more empathetic beings through romance in games.


Robert Kori Golding

Robert Kori Golding is the co-founder and lead game designer at Albedo Informatics, a Toronto-based development studio with a focus on location-based Augmented Reality (AR) experiences. Albedo is currently developing SIGIL, a location-based AR game that brings myths, folklore and local legends to life. Kori has been crafting geo-locative narrative experiences for the past 14 years.

Talk: Pushing Storytelling in Location-Based Games

With the arrival and widespread success of geo-locative augmented reality (AR) games such as Pokemon Go!, Jurassic World Alive and Harry Potter Wizards Unite, a new medium for storytelling is emerging. With these new types of games, the world itself becomes a giant sandbox for players to explore. As game designers, how can we embrace the unique opportunities presented by this medium to tell stories that truly embrace and integrate the world around the player? In this talk, we will provide an overview of the history of location-based games and narratives. We will also discuss how game designers can meaningfully incorporate local landmarks, terrain types, weather, time of day, local lore, and the experiences of the players themselves in order to forge powerful experiences that capitalize on this nascent medium. We will also provide a brief overview of the current tools available for potential creators.


Squinky

Mx. Dietrich “Squinky” Squinkifer (they/them pronouns) is a new media artist living in TiohtiĆ”:ke (MontrĆ©al). They create playable experiences in the form of videogames, interactive installations, and performances, touching on subjects of gender identity, social awkwardness, and miscellaneous silliness. Recently, Squinky’s work has been shown at the Ars Electronica festival in Linz, Austria, as well as in the Rainbow Arcade exhibition on queer videogames at the Schwules Museum in Berlin. Squinky has also been known to show up to various events making noise with some kind of large brass instrument.

Performance: How Making Videogames Turned Me Into a Depressed Gay Communist

“How Making Videogames Turned Me Into a Depressed Gay Communist” is a solo performance about my experience growing up as an undiagnosed autistic, proto-transgender nerd with immigrant parents, with all the loneliness such an experience entails, and my long time love-hate obsession with videogames that led me to a rocky career making them for money, burning out spectacularly in the process. This performance is illustrated in the self-demonstrating style of a choose-your-own-adventure story, wherein audience participation is mediated by a hacked together web app running on my aging laptop and a knockoff Google Glass-esque augmented reality device attached to my face and feeding me my lines. The defamiliarizing experience created by this intentionally awkward juxtaposition of theatre and technology mirrors the ambivalent feelings I experience living in today’s cyberpunk dystopian capitalist hellscape. Yet, the performance is also punctuated by moments of joyful movement and singing, as I celebrate my body as it changes from hormone replacement therapy, and learn to better connect with others by accepting myself.


Xalavier Nelson Jr.

Xalavier Nelson Jr. is an IGF-nominated narrative designer, game developer, writer, ex-PC Gamer columnist, IntroComp organizer, and MCV Rising Star. You might know him from his work on Hypnospace Outlaw, Can Androids Pray, SkateBird, We Are The Caretakers, or a dozen other things. He is very tired as a result, and appreciates your understanding.

Performance: Disco Never Died (But It Is Trying To Kill You): A #DISCOGAME

Building on the foundation of last year’s successful LARP “DESPITE YOUR RAGE YOU ARE STILL A RAT IN A CAGE — NICOLAS CAGE, WHO IS SUSPENDING YOU OVER A PIT OF LAVA WITH HIS FORMER SERVANT IGOR,” Xalavier Nelson Jr. again brings an absurd massively collaborative storytelling game to Wordplay Toronto. Explore a HAUNTED DISCOTHEQUE. Talk to chill DISCGHOSTS. Battle the DISCEMPEROR. Save your DISCSOUL.

This is #DISCOGAME.

Micro-talk: We Don’t Talk About The Toilets: Worldbuilding with Purpose

Award-nominated narrative designer Xalavier Nelson Jr. shows you how you can spend less time exhaustively explaining a plumbing system your audience will never see, and more time doing the worldbuilding your project actually needs.


Our Partners

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Introducing the Games of WordPlay 2019! https://test.handeyesociety.com/2019/10/07/wordplay-games-2019/ Mon, 07 Oct 2019 21:24:58 +0000 https://www.handeyesociety.com/?p=30305

The 7th annual WordPlay Festival takes place Saturday, November 9th & 10th 2019!

Sat. November 9th, Sunday November 10th

Saturday 11:00am – 4:30pm and Sunday 1:30pm – 4:30pm
Toronto Reference Library
789 Yonge St.Ā (Bloor-Yonge subway)
Free!

 

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Hey everyone! We are at full HP from the Hand Eye Society Ball and we’re back again with another event–WordPlay 7 (they grow up so fast 😭)! This year is going to be bigger than ever hosting even more narrative games from all over the world! Also, this year, WordPlay is now a 2-day event! Which means you’ll have more talks, more workshops and you-time to experience all of the games we have in store for you!

Without further ado, we’re extremely excited to present to you the final lineup of games for WordPlay 2019! This year you can literally type your feelings out to the one you love in Types of Romance, all the way to doing your best to cover up a sacrifice with your friends in Animalia! Play them all! There’s plenty of time!

See you there!

Apologies, for what it’s worth

Shrunken Studios

Toronto, Canada

Read a dense letter from your sibling to explore your shared history and consider what you’ve left behind.


Can Androids Pray

Xalavier Nelson Jr., Natalie Clayton, Priscilla Snow

El Paso, USA

A shortform visual novel about angry femme mechs at the end of the world, and God.


Unbecoming

Bryan Depuy

Toronto, Canada

Unbecoming is a sonically-driven revisionist body horror denouement.


Unmaking, Unmade

G.C. “Grim” Baccaris

New York, USA

Manipulate an eerie videotape and confront a dangerous infatuation by rewinding, fast-forwarding, and pausing the tape to alter its contents and reshape the fate of your love.


Types of Romance

Mary Arroz & Xinran Ma

Oakville, Canada

Woo the high-born beauty of your dreams in this vintage shoujo-inspired dating sim/typing game!


We Should Talk

Kat Aguiar, Nobonita Bhowmik, Francesca Carletto-Leon, Jordan Jones-Brewster, Carol Mertz, Jack Schlesinger

Global

“We should talk” is a short-form narrative game that will make you think twice about the words you choose.


0 Comments in moderationpressspace

Michael Arcadi

Toronto, Canada

pressspace is a one-button typing game where you put the spaces in between words.


American Election

Greg Buchanan

UK

Play as Abigail Thoreau, a campaign assistant working to elect candidate Truman Glass in the 2016 American Election.


LIONKILLER

Sisi Jiang

USA

LIONKILLER is a choose-your-own-adventure game about Hua Mulan, a young lesbian who is conscripted into the First Opium War against the British Empire.


Recalculating***

Jessica Zhang, Benjamin Mora-Davison, Christine Kilfoil

Oakville, Canada

A soft thriller visual novel illustrating how women can be taken advantage of through daily social pressures, which men may be unaware of. Players navigate through conversations by launching a ball at words which visually represent their avatar’s thought process as the situation deteriorates.


Animalia

Ian Michael Waddell

Victoria, Canada

Animalia is a massively-branching interactive comedy in which you play four forest creatures who are trying to cover up the ritual sacrifice of a small child by piloting a replica of that small child.


The Library Of Babble

Demi Schanzel

New Zealand

Wander through a gentle garden of words, discover the mumbling words of other storytellers and leave a few of your own.


Electric Sleep

Jack Sanderson-Thwaite, Matthew Weekes, Vlad Abadzhiev, Michael Becze

Bristol, UK

Electric Sleep is a pixel art interactive story, where you explore a crumbling world as an emotionally driven robot.


The Horizon

Freya Campbell

Bristol, UK

A postmodern kinetic novel, finishing a trilogy about trans women in love, tarot, alien abduction, and escaping from cycles of self-loathing.


The Vale

St. Catherines, Canada

David Evans (Falling Squirrel Inc.)

The Vale is a story driven, action/adventure game that sets out to breathe new life into medieval combat and provide a truly novel experience for visually impaired and sighted gamers alike.


Bound Together

John Vanderhoef

California, USA

Bound Together is a top-down narrative adventure game made in Bitsy that explores the relationship between a bounty hunter and his captive.


Stopping by Woods on a Snowy Evening to Steal Treasure

Alexander Blechman

Chicago, USA

A comedic poetry game where you remix one of Robert Frost’s most famous works, swapping out words to transform it into an epic fantasy battle.


Curses

Emily Flynn-Jones

Brantford, Canada

A game about words and how they wound; emotional abuse and fantasies of revenge; and doing witchcraft with your cat.


Dear Reader

Local No. 12

New York, USA

Dear Reader turns classic literature into an addictive word puzzle game, and lets you curl up and play your favorite books from Pride and Prejudice to Pygmalion.


The Last Survey

Nicholas O’Brien

Brooklyn, USA

The Last Survey is a narrative essay game about a geologist contracted by a Brazilian mining company to survey rare earth metal reserves.


Strollplaying Game Trio Pack

Smolghost

Toronto, Canada

Three small self-directed narrative games to print and play wherever you are and whenever you feel like it!


Verdure

Sharang Biswas

New York, USA

Verdure is an analogue storytelling and role-playing game about witchcraft and revenge, played in an empty kitchen while preparing and eating salad.


Our Partners

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July’s Summer Daze Newsletter https://test.handeyesociety.com/2019/06/30/julys-summer-games-newsletter/ Mon, 01 Jul 2019 02:47:28 +0000 https://handeyesociety.com/?p=29566

Oh no! It’s July already? How did this happen? I want my June back! Time is going too fast! Someone cast a slow spell aaaahh! No, I’m just kidding–July is a good thing! Why? Because that means our annual fancy videogame party, the Hand Eye Society Ball, is that much closer to happening! In case you missed it, we announced that the Ball is returning again this year at the Masonic Temple on September 21st! We’re also looking for Sponsors, Volunteers and Game Submissions! Ticketing goes live very soon, so keep an eye on your inboxes…

So many new and exciting things for our 10 year (10 years? WHAT?) anniversary and we can’t wait to share all of our current plans and future dreams.

That being said, time for July stuff! Love you all okay thanks bye! šŸ‘‹šŸ¾


Don’t forget, there’s Google Calendar, in which you can check out all of the events here in one handy, downloadable place!

You can also submit news about Toronto/GTA games and events toĀ calendar@handeyesociety.comĀ at any time before the month in which the event takes place (preferably with a week to spare), post to ourĀ Facebook GroupĀ (as long as it’s relevant to local games/playful media and doesn’t violate ourĀ Code of Conduct), or @ us onĀ TwitterĀ for a RT.


WHERE TO JAUNT – EVENTS

July 4 & 18

It’s Rock Band Night at Power Up Bar! I’ve always wanted to be a rock star, but I’ve made a detour. Go be your best selves on my behalf! šŸ¤ŸšŸ¾

July 6

It’s Meowfest 2019! Oh my god! Cats cats cats! There’s gonna be workshops, kitties you can adopt and more! 🐈

July 10

I know y’all love amazing animation, so why not see Spider-Man: Into The Spider-Verse under the stars? šŸŽµWhat’s up danger?šŸŽµ

July 11 – 14

Hells yeah, it’s Vector Festival! A weekend of contemporary art, games, and other digital media with our pals at InterAccess! Get your tickets before they sell out! And stay tuned for a special HES Membership discount, which will be delivered to your inboxes very soon.

July 13

Fighting Game nerds, unite! It’s Toryuken 8, bayBEEEEE! Get those joysticks out! šŸ•¹

Long Exposure Festival is happening! For those who love light, photography and fun experimentation with šŸ’”!

This is a free, all-ages event. There will be workshops for kids on how to spin poi and assemble LED toys to explore, alongside the artwork in the park. The Long Exposure Festival features a 8ft glowing moon, an interactive claw machine, aerial dance performers, a glow-in-the-dark ball pit, and more! Ā This event is located in Flemingdon park between Gateway Blvd and Don Mills Rd, next to the soccer field.

Kingdom Hearts Orchestra: World of Tres. I know y’all love your HYUCKS and your *duck speak*, so I added this in just for you. 😚

July 15 – 19

Summer is comingā„¢. (take THAT Game of Thrones) and that means Camp Make-A-Game is almost upon us! Hand Eye Society’s FREE week-long full-day summer camp for kids 8-12 with the Toronto Reference Library! This program is made possible thanks to the generous contributions of our Studio Sponsors: Capybara, Rocket 5, DrinkBox Studios, Asteroid Base, Globacore Inc, Longbow Games, Phantom Compass, Get Set Games, Uken Games, Wayward, Prodigy Games, Laundry Bear Games, Daniel Posner and Ramen Benyamin.

Are you a game dev studio and want to sponsor the Camp? Become a member, today!

July 17

Remaking Game Work is a public forum with game developers, media work researchers, and digital labour activists to discuss working conditions and social inequalities in the video games industry and strategies to improve conditions in digital media. Special guests: Dan Joseph, Katherine Lapointe, Maggie McCraw, Austin Walker, Johanna Weststar, Jennifer R. Whitson and Sagan Yee!

July 20 & 21 [UPDATE: POSTPONED DUE TO WEATHER]

Our year-round Game Curious programming with Evergreen Brick Works continues withĀ Skylab Revolution, a new, interactive installation brought to the Children’s Garden by Little Dada with support from Hand Eye Society. It will feature a number of exciting activities for children to explore the Garden from the perspective of an astronaut! Facilitators will be on hand to encourage participants to use the spaceship equipment to investigate, experiment, and discover their own unique view of the space around them. Drop-in, 10am to 3pm both days in the Children’s Garden.

Also that weekend: It’s the Pretty Heroes & Toronto Sailor Moon Celebration 2019! As if I’d miss an event like this. It’s all about events dedicated to strong female characters and that’s rad af!

July 26

ConBravo! is here again if you’re willing to travel over to Hamilton!


WHERE TO HAUNT – SOCIALS

July 7

The July Edition of the Game Design Meetup at Snakes & Lattes!Ā 

Sunday Sundae Social with DMG! Mmm ice cream…


#ICYMI

HES launched our Six for Bricks zine–a collaboration with artists and game makers in Toronto at Evergreen Brick Works! Check out our photo album here. Missed your chance to get one? No worries, there will be available at upcoming Toronto events! Don’t forget to check out the other three upcoming programs in our Game Curious at Evergreen Brick Works series.

Speaking of zines, Bit Bazaar at TMAC was abuzz with indie, art, and tech of all shapes and sizes. In Case You Missed It, check out all the brilliant artists and creators who showcased their work; even if you couldn’t make it, they’re still out there making stuff!


COMING AND GOING ATTRACTIONS

Oh my stars–it’s a N E WĀ  G A M E by 13am Games! I want it RIGHT NOW!


BREADWINNER – JOBS/GIGS/OPPORTUNITIES/DEADLINES

Digital Justice Labs is looking for participants for their upcoming project: virtual grounds: a series dedicated to feminist perspectives on digital sustainability and survival.

Ever wanted to tell the United Nations, what children think about growing up in a digital age? Now is the time. Please send an email or give Professor Sara Grimes from the University of Toronto to make your voice heard.

Uken has jobs!

Rockstar has jobs!

Ubisoft has jobs!


Disclaimer: This is a monthly compilation of various Toronto game news and events in and around the city — many of which areĀ notĀ organized by Hand Eye Society — and is by no means comprehensive. Always check official links for accurate details and credits, and please send any corrections, additions, or submissions for future months toĀ calendar@handeyesociety.comĀ before the month in which the event takes place.

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