game writing – Hand Eye Test https://test.handeyesociety.com My WordPress Blog Fri, 27 Aug 2021 23:10:25 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.1 WordPlay 2021: Call For Talk and Game Submissions! https://test.handeyesociety.com/2021/08/27/wordplay-2021-submissions-2/ Fri, 27 Aug 2021 23:10:25 +0000 https://www.handeyesociety.com/?p=31731

Hand Eye Society’s Twitch Stream Free

November 13th & 14th, 2021

 

DEADLINE: September 17th 11:59PM

 

The 9th year of the WordPlay Festival that celebrates the most interesting uses of writing and words in contemporary games is happening, again!

This year’s theme of WordPlay is “Comedy” as in lmao and lol and hahahaha and hehehehe and kkkkkk and wwwww and tee hee and lolololol and jajajajajaja etc etc. If your game can make us do any of that and more, apply!

We’re had such a wild past few months…may I even say year? And one of the things that helps keep us going is something that uplifts our spirits and makes us smile and laugh. It’s a powerful emotion and gives us that oomph that makes most situations bearable. We’re so excited and curious to see ways in which developers this year can make us and the community laugh!

 

 

Submit a Speaker Application!

We’re opening up the submissions for speakers! We want you to submit your talk, panel, workshop, round-table, or whatever-you-want-to-call-it. If it deals with the subject of interactive fiction and writing in contemporary games, it’ll be right up our alley.

We want to hear about new and innovative ways to combine storytelling, digital media, interactivity, and the craft of writing into potent new forms of creative expression in relation to our comedy theme. What experiments are being conducted to change the face of interactive fiction? In what ways are the boundaries being pushed? We want to know! Take a look at our WordPlay Page see what presentations we’ve put on for past WordPlay festivals. Then check out our Speaker Proposal Form below and submit your idea! Don’t delay, the form is only active until September 17, 2021. Artist fees of $500 CAD will be paid for 1-hour talks and workshops. As WordPlay is entirely online this year some content will be prerecorded based off of the nature of selected speakers.

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Submit a Showcase Game!

Would you like to submit or suggest a showcase game? What we’re looking for are games with exceptional writing or that uses writing in an integral way. Please do so via the form below before midnight on September 17, 2021. You can submit your own game, or a game you feel strongly about. There is no submission fee and Toronto-made, Canadian, and international games are all welcome. We will be selecting between 12 and 14 games from everything entered through the Game Submission Form below. Game creators with games accepted into the showcase will receive an artist fee of $250 CAD. Depending on the nature of submissions, games selected to be in the WordPlay 2021 showcase will either be presented as a pre-recorded Let’s Play to be hosted on our Twitch channel, or be made available for free online for the duration of the festival. We will work directly with artists to figure out the format best suited for their project.

[button size=’large’ style=” text=’Submit a Showcase Game’ icon=” icon_color=” link=’https://forms.gle/3Xpjxo1Up78bBHW39′ target=’_self’ color=” hover_color=” border_color=” hover_border_color=” background_color=” hover_background_color=” font_style=” font_weight=” text_align=’center’ margin=”]

 

Volunteer for Wordplay!

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Stay tuned for more announcements coming soon about the showcase jury, workshops and special guests!


About WordPlay

WordPlay is our free one-day festival celebrating the most interesting uses of writing and words in contemporary games. Now in our 9th year, we will once again host a curated game showcase, talks by creators about their craft, and ways for the public to try their hand at making games. This year, we are supported by the following organizations:

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WordPlay 2020: Call For Talk and Game Submissions! https://test.handeyesociety.com/2020/08/11/wordplay-2020-submissions/ Tue, 11 Aug 2020 18:41:43 +0000 https://www.handeyesociety.com/?p=31025

Hand Eye Society’s Twitch Stream Free

Saturday, November 21st & 22nd 2020!

 

DEADLINES AUGUST 31ST 11:59PM

  Hand Eye Society’s WordPlay Festival is on its way and it’s…a bit different because of *gestures* our current earth’s issues. But have no fear, the festival is just taking on a new form and we’re already cooking up some exciting things for the 8th year of the festival that celebrates the most interesting uses of writing and words in contemporary games. This year theme of WordPlay is “Empty Words”. Throughout the year it has been statement after statement after statement on just… everything. Games is going to ‘finally’ get rid of abusers, big brands marketing off of Black Lives Matter statements, human right violations by the state, promises of ‘meaningful change,’ defunding and abolishing the police; the list of empty promises goes on and on. Things don’t move forward and are just washed over by the constant stream of 2020’s ever-growing list of shitty and awful events. So let’s highlight these conversations and celebrate the resistance and perseverance needed to create a better, more equitable society. Be they angry, joyful, tired, hopeful, or otherwise, we want to hear from you! We’re open to a broad interpretation of this theme, so feel free to pitch anything you’ve got. We’re so thrilled to be able to have this event. We may not have a physical space, but the show must go on! Check out the applications!

Look at Xalavier Nelson Jr. having so much fun at WordPlay wow what a great time!

Submit a Speaker Application!

Firstly, we’re opening up the submissions for speakers. We want you to submit your talk, panel, workshop, round-table, or whatever-you-want-to-call-it. If it deals with the subject of interactive fiction and writing in contemporary games, it’ll be right up our alley. We want to hear about new and innovative ways to combine storytelling, digital media, interactivity, and the craft of writing into potent new forms of creative expression. What experiments are being conducted to change the face of interactive fiction? In what ways are the boundaries being pushed? We want to know! Interested? Take a look at our WordPlay Page see what presentations we’ve put on for past WordPlay festivals. Then check out our Speaker Proposal Form below and submit your idea! Don’t delay, the form is only active until August 31st, 2020. Artist fees of $500 CAD will be paid for 1-hour talks and workshops. As WordPlay is entirely online this year some content will be prerecorded based off of the nature of selected speakers.  

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WordPlay 2019, Everyone Playing all the games.

Submit a Showcase Game!

Would you like to submit or suggest a showcase game? What we’re looking for are games with exceptional writing or that uses writing in an integral way. Please do so via the form below before midnight on August 31, 2020. You can submit your own game, or a game you feel strongly about. There is no submission fee and Toronto-made, Canadian, and international games are all welcome. We will be selecting between 12 and 14 games from everything entered through the Game Submission Form below. Game creators with games accepted into the showcase will receive an artist fee of $250 CAD. Depending on the nature of submissions, games selected to be in the WordPlay 2020 showcase will either be presented as a pre-recorded Let’s Play to be hosted on our Twitch channel, or be made available for free online for the duration of the festival. We will work directly with artists to figure out the format best suited for their project.  

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Laura Michet doing her talk at WordPlay 2019.

Apply for a Commission Game!

New this year, we will be commissioning games specifically for WordPlay 2020! We are commission 3 games that are long the curatorial theme of “Empty Words”. If you want to apply please do so via the form below before midnight on August 31, 2020. The proposal can be of any length; we really want to give folks free reign of the things they want to discuss, whether it is long form or short. The game should be in a playable state for the festival, though it doesn’t need to be done. Overall the proposals just need to be in some way interactive fiction or writing in contemporary games. We have a pretty broad definition for that; it could be a physical game, LARP, Twine, Renpy, or any system you want. Any projects that fall along the spectrum of playful experience are welcome! Artists selected will receive $1000 CAD for their game, split into two payments of $500 each over the months of October and November. Please submit through the Commission Submission Form below!

[button size=’large’ style=” text=’Submit a Commission Game’ icon=” icon_color=” link=’https://forms.gle/sMtSrcjmNmWQtuiV7′ target=’_self’ color=” hover_color=” border_color=” hover_border_color=” background_color=” hover_background_color=” font_style=” font_weight=” text_align=’center’ margin=”]

Stay tuned for more announcements coming soon about the showcase jury, workshops and special guests!


About WordPlay

WordPlay is our free one-day festival celebrating the most interesting uses of writing and words in contemporary games. Now in our 8th year, we will once again host a curated game showcase, talks by creators about their craft, and ways for the public to try their hand at making games. This year, we are supported by the following organizations:

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Meet the Guest Stars of WordPlay 2019 https://test.handeyesociety.com/2019/10/15/meet-guest-stars-wordplay-2019/ Tue, 15 Oct 2019 17:09:56 +0000 https://www.handeyesociety.com/?p=30345  

Event Details

Sat. November 9th, 11 am – 4:30 pm
Sun. November 10th, 1:30 pm – 4:30 pm
Toronto Reference Library
789 Yonge St. (Bloor-Yonge subway)
FREE!

Hey everyone! This month, everything’s coming up WordPlay! You’ve known it in the past as is our free one-day festival celebrating the most interesting uses of writing and words in contemporary games. But this year we’re blowing it up into two days of wordtasticness. And to do that, we’ve enlisted the help of a stunning array of guest stars who will be presenting a series of fascinating talks, informative workshops, and inspiring performances.

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It’s my distinct pleasure to present to you our official schedule for WordPlay 2019!


Schedules

Saturday

Main Stage (Atrium) Learning Centre 1 (Showcase Space)
Time Speakers Event Event
11:00 AM Festival Begins – Welcome and Opening Remarks Arcade Showcase
11:30 AM Kate Gray How Romance In Games Can Change The World
12:00 PM Alexander King Artisanal Procedurality: Designing Procedural Word Puzzles using Classic Literature
12:30 PM ~Break~
1:00 PM Jordan Jones-Brewster & Carol Mertz The Design of ‘We Should Talk’: Putting a New Spin On Narrative Choice
1:30 PM Robert Kori Golding Pushing Storytelling in Location-Based Games
2:00 PM ~Break~
2:30 PM Betty Robertson / Evangelia Fahantidou Mission Design & Game Writing: A Marriage
3:00 PM David Evans A Soundscape is Worth a Thousand Words.
3:30 PM ~Break~
4:00 PM Micro-Talks See Below
4:30 PM End of Saturday Talks

Micro-Talks

Main Stage (Atrium)
Speakers Event
Alfe Clemencio Making Choices Matter and More! (explained in under 6 mins)
Benoit Esmein The importance of showers in Indie Game Localization
Xalavier Nelson Jr. We Don’t Talk About The Toilets: Worldbuilding with Purpose

Sunday

 

Learning Centre 2 (Workshop Space) Hinton Theatre (Performance Space) Learning Centre 1 (Showcase Space)
Time Speakers Event Speakers Event Event
1:45 PM Jim Munroe Creating Interactive Fiction With Texture Writer Xalavier Nelson Jr. Disco Never Died (But It Is Trying To Kill You): A #DISCOGAME Arcade Showcase
2:00 PM
2:30 PM
3:00 PM
3:30 PM Em Lazer-Walker Chill with Em! (Details TBD) Squinky How Making Videogames Turned Me Into a Depressed Gay Communist
4:00 PM
4:30 PM ~End~ ~End~

 

Now that you’ve seen our schedule come meet the people who are making it all happen – allow me to introduce our WordPlay 2019 speakers!


Alexander King

Alexander King is a game designer and professor based in Brooklyn, New York. His work centers on data-driven design and simulation, and he was the systems and economy designer on the recently released Apple Arcade launch title Dear Reader. Alexander is also an adjunct professor at the NYU Game Center and Parsons School of Design, where he has taught classes on game design, and math and economics for games. Before working in games, Alexander was an analytics consultant working in finance and eCommerce, but now the economies he models are largely fictional ones.

Talk: Artisanal Procedurality: Designing Procedural Word Puzzles using Classic Literature

Join us for a close-up view of the systems behind Dear Reader, a mobile game that uses the text of public domain literature as the raw material for procedural wordplay. The design of Dear Reader balances algorithmic elements and manually-defined components. Designer Alexander King will walk through the game’s development in finding this balance, and share some best practices and lessons learned from turning classic books into procedural puzzles.


Alfe Clemencio

Alfe Clemencio is an indie game developer behind the company Sakura River Interactive. He gave a talk at University of Waterloo, was a guest at Fan Expo, and exhibited at Tokyo Game Show. His passion for gameplay-impactful story choices in games has led him to study various techniques in games new and old. As old as DOS at least.

Micro-talk: Making Choices Matter and More! (explained in under 6 mins)

If you ever scratched your head about how to make choices matter this talk is for you. Learn about “meta” characters, foreshadowing for “fairness”, compound choices and more!


Benoit Esmein

Benoit: I fell into game localization at a very early age. When I was around 7, my dad started localizing games aimed at children, such as Putt-Putt, Pyjama Sam, Spy Fox, Marine Malice, and my sister, my brother and myself became early localization testers, and contributors. I have always been interested in languages, studying Russian as a first foreign language in school, and became completely fluent in English by spending summers in the US, staying with host families. Taking advantage of my Law background and of my fluency in English, I started translating professionally in 2015, in order to finance a double Bachelors in Scandinavian Languages and Russian, and to support myself while moving and trying to settle in Sweden. Life happened and led me to move to Canada to be closer to my partner. I have so far worked on 16 games and game-related projects, ranging from Indie (Russian Subway Dogs, Quench) to AAA (Battlefield 1, For Honor, CoD Black Ops 4).

Website: proz.com/profile/2162170  (Company Website)

Micro-talk: The importance of showers in Indie Game Localization

In a world that is increasingly rushed, and where localization can often be an afterthought for developers, leading to compressed deadlines, I make the case for leaving ample time for translators to do multiple passes on their work. I will go over the necessity, especially for Indie developers, to take into account the effects that a bad localization can have on the success of their game abroad, whether it breaks immersion or simply isn’t funny. I will touch on Deep Work (concept popularized by Cal Newport), background brain processing and what the French call “esprit d’escalier”, and the importance of taking breaks to produce work that one can be proud of.


Betty Robertson & Evangelia Fahantidou

Betty Robertson is a Narrative Designer and Writer at Ubisoft Montreal. She’s worked on Assassin’s Creed Odyssey, and on the Odyssey Story Packs. She was one half of the coordinators for the Pixelles Game Writing Incubator from 2018-2019. A graduate of Camosun College, and BCIT, Betty is well versed in Creative Writing, Game Design, and Education. She considers herself a snappy dresser, and funnier than she actually is.

Evangelia Fahantidou is a Level Designer at Ubisoft Montreal. She was a Quest Designer for Assassin’s Creed Odyssey, and the Odyssey Story Packs. She has previously been a Computer Science lab assistant for the Johns Hopkins Center for Talented Youth in Greece and a Game Design Intern for Minority Media. She graduated from Champlain College of Vermont in 2017 with a Bachelor’s degree in Game Design. She denies that she has a coffee addiction and that she understands French.

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Talk: Mission Design & Game Writing: A Marriage

Game Writer Betty Robertson and Mission Designer Evangelia Fahantidou break down the symbiosis of Writing and Mission Design. Common practices, misconceptions about roles, and the best way to compromise.


Dave Evans

Dave Evans is the owner and studio director of Falling Squirrel, a Niagara based indie game dev specializing in the advancement of narrative design and audio game mechanics for visually impared accessibility.

Dave began his career in film and TV as a writer/director before transitioning into AAA games as a Cinema Director (Too Human and X-men Destiny). Indie games eventually provided Dave the opportunity to write, design and direct projects (Phantom Compass’s Pinball/RPG mashup Rollers of the Realm) as well as pursue his own narrative driven projects through his company Falling Squirrel.

The studio’s current project, The Vale, is an audio based action/adventure title slated for launch on PC early next year.

Talk: A Soundscape is Worth a Thousand Words.

Creative Director, Dave Evans walks us through the The Vale; a narrative driven action adventure game that has no visual gameplay. This talk tracks the game’s development from cost-effective narrative experiment, to robust blind accessible game. Dave reflects on the unique freedoms that come with writing for an audio based game, the intimate experiences that 3D soundscapes can create, and how the development of The Vale was an education in how to make mainstream games more accessible.


Em Lazer-Walker

Em (she/they) is a Toronto-based an artist/engineer who makes interactive art, experimental games, and open-source software tools to empower creativity. Most of her work focuses on using nontraditional interfaces to reframe everyday objects and spaces as playful experiences and to inspire people to become self-motivated learners. She currently works as a cloud advocate at Microsoft.

Workshop: Analytics? In MY interactive fiction?!

Capturing analytics data about how players experience your game often feels a bit gross, or like something you’d only want to do if you’re making a AAA or free-to-play game. But it can be a valuable form of getting player feedback, even if you’re making personal and noncommercial narrative games. This workshop will discuss how analytics can be useful as a design tool, but also when getting too caught up in numbers can be a bad thing. We’ll also get hands-on with tools to integrate free analytics into your Twine game, without any coding required — bring your laptops and an existing Twine project if you’d like!


Jim Munroe

Jim Munroe is a “pop culture provocateur” according to the Austin Chronicle. His graphic novels and prose novels have been praised by Pulitzer-winner Junot Diaz and comics legend Neil Gaiman, and his lo-fi sci-fi feature films by Wired and the Guardian. His political videogames have appeared at Sundance and Cannes, and he co-founded the world’s first videogame arts organization. He was an Art Gallery of Ontario Artist-in-Residence in 2014 and he lives in the Junction neighbourhood in Toronto.

 

Workshop: Creating Interactive Fiction With Texture Writer

Narrative designer and indie game maker Jim Munroe will be running a workshop using a tool he created with Juhana Leinonen, Texture Writer. The session will begin by showcasing standard patterns in choice based fiction, go into paper prototyping, and then the participants will learn to implement their small games.


Jordan Jones-Brewster & Carol Mertz

Jordan Jones-Brewster: Jordan Jones-Brewster is a Brooklyn-based narrative designer, game designer, and writer who’s work focuses on dissecting interpersonal relationships. He has an MFA in Game Design from New York University. You can find them on Twitter @Versiphied.

Carol Mertz: Carol Mertz is an independent game designer, Executive Director of indie game conference PixelPop Festival, and MFA graduate of the NYU Game Center. Having worked for over a decade in interactive arts and media, her portfolio of work centers around creating and supporting multidisciplinary projects that expand our perspective, help us learn about ourselves and each other, and challenge the typical boundaries of play.

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Talk: The Design of ‘We Should Talk’: Putting a New Spin On Narrative Choice

How does it feel to explore a relationship playground? In We Should Talk, players are encouraged to think carefully about the words they choose as they interact with various people in a bar, while also texting their partner at home. Using the sentence spinner mechanic developed for this game, players craft sentences in response to the in-game characters, allowing them to explore the nuances of conversation with interactions of various intimacy levels.

Developers Jordan Jones-Brewster and Carol Mertz describe the development process of that mechanic, and how it allows for a different way to engage with meaningful choices.


Kate Gray

Kate Gray is a British writer living in Canada. She is the Narrative Director at KO_OP, an indie studio in Montreal, and writes about sex and relationships on a regular basis, most notably for Kotaku. She was a full-time journalist before moving to Canada, working for Official Nintendo Magazine, Xbox UK, and GameSpot, among many other sites and publications. She can’t tell you about the project she’s working on right now but she’s pretty sure you’d love it.

Talk: How Romance In Games Can Change The World

Romance, relationships, and sex in games are no longer just sidequests and minigames — they’re ways that developers, artists and storytellers can express themselves and their world within a game. We won’t solve world hunger by playing Dream Daddy, but we can all learn to be kinder, more empathetic beings through romance in games.


Robert Kori Golding

Robert Kori Golding is the co-founder and lead game designer at Albedo Informatics, a Toronto-based development studio with a focus on location-based Augmented Reality (AR) experiences. Albedo is currently developing SIGIL, a location-based AR game that brings myths, folklore and local legends to life. Kori has been crafting geo-locative narrative experiences for the past 14 years.

Talk: Pushing Storytelling in Location-Based Games

With the arrival and widespread success of geo-locative augmented reality (AR) games such as Pokemon Go!, Jurassic World Alive and Harry Potter Wizards Unite, a new medium for storytelling is emerging. With these new types of games, the world itself becomes a giant sandbox for players to explore. As game designers, how can we embrace the unique opportunities presented by this medium to tell stories that truly embrace and integrate the world around the player? In this talk, we will provide an overview of the history of location-based games and narratives. We will also discuss how game designers can meaningfully incorporate local landmarks, terrain types, weather, time of day, local lore, and the experiences of the players themselves in order to forge powerful experiences that capitalize on this nascent medium. We will also provide a brief overview of the current tools available for potential creators.


Squinky

Mx. Dietrich “Squinky” Squinkifer (they/them pronouns) is a new media artist living in Tiohtiá:ke (Montréal). They create playable experiences in the form of videogames, interactive installations, and performances, touching on subjects of gender identity, social awkwardness, and miscellaneous silliness. Recently, Squinky’s work has been shown at the Ars Electronica festival in Linz, Austria, as well as in the Rainbow Arcade exhibition on queer videogames at the Schwules Museum in Berlin. Squinky has also been known to show up to various events making noise with some kind of large brass instrument.

Performance: How Making Videogames Turned Me Into a Depressed Gay Communist

“How Making Videogames Turned Me Into a Depressed Gay Communist” is a solo performance about my experience growing up as an undiagnosed autistic, proto-transgender nerd with immigrant parents, with all the loneliness such an experience entails, and my long time love-hate obsession with videogames that led me to a rocky career making them for money, burning out spectacularly in the process. This performance is illustrated in the self-demonstrating style of a choose-your-own-adventure story, wherein audience participation is mediated by a hacked together web app running on my aging laptop and a knockoff Google Glass-esque augmented reality device attached to my face and feeding me my lines. The defamiliarizing experience created by this intentionally awkward juxtaposition of theatre and technology mirrors the ambivalent feelings I experience living in today’s cyberpunk dystopian capitalist hellscape. Yet, the performance is also punctuated by moments of joyful movement and singing, as I celebrate my body as it changes from hormone replacement therapy, and learn to better connect with others by accepting myself.


Xalavier Nelson Jr.

Xalavier Nelson Jr. is an IGF-nominated narrative designer, game developer, writer, ex-PC Gamer columnist, IntroComp organizer, and MCV Rising Star. You might know him from his work on Hypnospace Outlaw, Can Androids Pray, SkateBird, We Are The Caretakers, or a dozen other things. He is very tired as a result, and appreciates your understanding.

Performance: Disco Never Died (But It Is Trying To Kill You): A #DISCOGAME

Building on the foundation of last year’s successful LARP “DESPITE YOUR RAGE YOU ARE STILL A RAT IN A CAGE — NICOLAS CAGE, WHO IS SUSPENDING YOU OVER A PIT OF LAVA WITH HIS FORMER SERVANT IGOR,” Xalavier Nelson Jr. again brings an absurd massively collaborative storytelling game to Wordplay Toronto. Explore a HAUNTED DISCOTHEQUE. Talk to chill DISCGHOSTS. Battle the DISCEMPEROR. Save your DISCSOUL.

This is #DISCOGAME.

Micro-talk: We Don’t Talk About The Toilets: Worldbuilding with Purpose

Award-nominated narrative designer Xalavier Nelson Jr. shows you how you can spend less time exhaustively explaining a plumbing system your audience will never see, and more time doing the worldbuilding your project actually needs.


Our Partners

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WordPlay 2019: Call For Talk and Game Submissions! https://test.handeyesociety.com/2019/07/18/wordplay-2019-call-talk-game-submissions/ Thu, 18 Jul 2019 18:24:16 +0000 https://handeyesociety.com/?p=29681

Sat. Nov. 9th & Sun. Nov 10th, 2019
Toronto Reference Library
789 Yonge St. (Bloor-Yonge subway)
Free

Believe it or not, the WordPlay Festival is coming up again fast. And we’re already hatching some exciting plans for the 7th year of the festival that celebrates the most interesting uses of writing and words in contemporary games.

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Looking back, last year started off with a bang with a keynote by Laura Michet on the politics of editing “Where the Water Tastes Like Wine”. It was followed by some great talks and workshops from speakers both local and international, some of whom joined us from as far away as California, the UK, and Brazil. Our guest’s talks covered a gamut of subjects: writing romance about the elderly, using social media as an interactive medium, how to make a game political, and how mowing lawns for a cult can help with your game writing education. WordPlay had all of this, plus an electrifying arcade buzzing with people playing a hand-picked showcase of games on the cutting edge of narrative. WordPlay 2018 is going to be a hard act to follow.

Never fear, we’re up for the challenge! This year we’ll be expanding our festival from one day to TWO full days of programming. Saturday will be focused on workshops and other interactive pursuits, while Sunday will feature our fabulous line-up of speakers. The ever popular game showcase arcade will be running for both days, to give everyone a chance to get their fill of all the games.

We’re thrilled with the new format and we hope that you will be too. But all of that great programming isn’t going to happen by itself. This is where you come in…

Submit a Speaker Application!

Firstly, we’re opening up the submissions for speakers. We want you to submit your talk, panel, workshop, round-table, whatever-you-want-to-call-it. If it deals with the subject of interactive fiction and writing in contemporary games, it’ll be right up our alley. We want to hear about new and innovative ways to combine storytelling, digital media, interactivity, and the craft of writing into potent new forms of creative expression. What experiments are being conducted to change the face of interactive fiction? In what ways are the boundaries being pushed? We want to know!

Interested? Take a look at our WordPlay page at to see what presentations we’ve put on for past WordPlay festivals. Then check out our Speaker Proposal Form below and submit your idea! Don’t delay, the form is only active until September 1, 2019.

Artist fees of $80 CAD will be paid for 1-hour talks and workshops. Limited travel assistance may be provided for international speakers, depending on proposals and available funding (max $500).

[button size=’large’ style=” text=’Submit a Speaker Proposal’ icon=” icon_color=” link=’https://docs.google.com/forms/d/e/1FAIpQLSdfB8tpEb6knvKJ2KyfMX_OJKh88Q4mWmCidRqSXUInZ36WBw/viewform’ target=’_self’ color=” hover_color=” border_color=” hover_border_color=” background_color=” hover_background_color=” font_style=” font_weight=” text_align=’center’ margin=”]

Submit a Showcase Game!

Would you like to submit or suggest a showcase game? What we’re looking for are games with exceptional writing or one that uses writing in an integral way. Please do so via the form below before midnight on August 11, 2019. You can submit your own game, or a game you feel strongly about. No submission fee, Toronto-made, Canadian, and international games are all welcome. We will be selecting between 20-25 games from everything entered through the Game Submission Form below. Game creators with games accepted into the showcase will receive an artist fee of $80 CAD.

[button size=’large’ style=” text=’Submit a Showcase Game’ icon=” icon_color=” link=’https://docs.google.com/forms/d/e/1FAIpQLSfP6H9U4eOF7azkyLHUnowltgWuW3BDKch_q5hqQjhsiiuo_w/viewform’ target=’_self’ color=” hover_color=” border_color=” hover_border_color=” background_color=” hover_background_color=” font_style=” font_weight=” text_align=’center’ margin=”]

Stay tuned for more announcements coming soon about the showcase jury, workshops and special guests!

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About WordPlay

WordPlay is our free one-day festival celebrating the most interesting uses of writing and words in contemporary games. The festival coincides with the last day of International Games Day @ Your Library Week. Now in our seventh year, we will once again host a curated game showcase, talks by creators about their craft, and ways for the public to try their hand at making games. This year, we are supported by the following organizations:

 

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WordPlay 2018: Call For Talk and Game Submissions! https://test.handeyesociety.com/2018/09/01/wordplay-2018-call-talk-game-submissions/ Sun, 02 Sep 2018 00:00:46 +0000 http://handeyesociety.com/?p=27794

Here at the Hand Eye Society, we’re madly working away to come up with exciting plans for WordPlay 2018, our annual festival celebrating interactive fiction and writing in contemporary games. Last year, WordPlay was joined by Twine creator, Chris Klimas, featured a panel of AAA’s loving indie narrative games, and a variety of innovative narrative games. This year, WordPlay falls on the last day of International Games Day @ Your Library Week, so get ready to celebrate with folks all over the world and play games in your local library!!

Currently we’re looking for people to give talks or participate in panels around the subject of interactive fiction and writing in contemporary games. We want to hear about new and innovative ways to combine storytelling, digital media, interactivity, and the craft of writing into potent new forms of creative expression. What experiments are being conducted to change the face of interactive fiction? In what ways are the boundaries being pushed? We want to know!

Submit a Showcase Game!

Would you like to submit or suggest a showcase game? What we’re looking for are games with exceptional writing or one that uses writing in an integral way. Please do so via the form below before midnight on September 30. You can submit your own game, or a game you feel strongly about. No submission fee, Toronto and international games welcome. We will be selecting between 20-25 games from everything entered through the Game Submission Form. Game creators with games accepted into the showcase will receive an artist fee of $80 CAD.

Submit a Talk or Workshop!

Want to participate as a speaker? Take a look at our WordPlay page at to see what presentations we’ve put on for past WordPlay festivals. Then check out our Speaker Proposal Form and submit your idea! Don’t delay, the form is only active until September 30, 2018.

Artist fees of $80 CAD will be paid for 1-hour talks and workshops. Limited travel assistance may be provided for international speakers, depending on proposals and available funding (max $500).

Stay tuned for more announcements coming soon about the showcase jury, workshops and special guests!

About WordPlay

WordPlay is our free one-day festival celebrating the most interesting uses of writing and words in contemporary games. Now in our fifth year, we will once again host a curated game showcase, talks by creators about their craft, and ways for the public to try their hand at making games.

Sat. Nov. 10th, 2018, 12-5pm
Toronto Reference Library
789 Yonge St. (Bloor-Yonge subway)
Free

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WordPlay 2017: Call For Talk and Game Submissions! https://test.handeyesociety.com/2017/08/03/wordplay-2017-call-talk-game-submissions/ Thu, 03 Aug 2017 12:19:51 +0000 http://handeyesociety.com/?p=25660

Here at the Hand Eye Society, we’re madly working away to come up with exciting plans for WordPlay 2017, our annual festival celebrating interactive fiction and writing in contemporary games. Last year, WordPlay was hosted in London, England at the British Library. This year, WordPlay has triumphantly returned to Toronto with a new festival Director: Chris Tihor!

Chris Tihor is a writer and game designer with a keen interest in narrative in games. He’s the writer behind the award-winning cyberpunk mystery game Mandatory Upgrade: X Marks the Spot and has contributed words to many indie game projects including the upcoming sci-fi action game Primer and the tongue-in-cheek iOS art game Crab Attack 4. Chris has an extensive background running video game events, particularly in his previous role as organizer for the Victoria BC Chapter of the International Game Developers Association (IGDA). There he helped put on annual events such as OrcaJam & Global Game Jam Victoria as well as numerous monthly and one-off meet-ups for both the game dev community and the public.

We’d also like to introduce our showcase coordinator: Jo Summers!

Jo Summers is based in Brighton, UK and has been involved with Wordplay for the last couple of years. Last year she directed and produced Wordplay London at the British Library and she is back this year as the Showcase Coordinator. She brings over 10 years of experience curating and producing community technology events, including Hackathons, Barcamps, Maker Faires and videogame parties.  She is a passionate advocate for showcasing weird and wonderful games to the general public, as well as supporting and promoting diversity within the creation of games.

Currently we’re looking for people to give talks or participate in panels around the subject of interactive fiction and writing in contemporary games. We want to hear about new and innovative ways to combine storytelling, digital media, interactivity, and the craft of writing into potent new forms of creative expression. What experiments are being conducted to change the face of interactive fiction? In what ways are the boundaries being pushed? We want to know!

Submit a Showcase Game!

Would you like to submit or suggest a showcase game? What we’re looking for are games with exceptional writing or one that uses writing in an integral way. Please do so via the form below before midnight on September 30th. You can submit your own game, or a game you feel strongly about. No submission fee, Toronto and international games welcome. We will be selecting between 20-25 games from everything entered through the Game Submission Form. Game creators with games accepted into the showcase will receive an artist fee of $80 CAD.

Submit a Talk or Workshop!

Want to participate as a speaker? Take a look at our WordPlay page at to see what presentations we’ve put on for past WordPlay festivals. Then check out our Speaker Proposal Form and submit your idea! Don’t delay, the form is only active until August 25th, 2017.

Stay tuned for more announcements coming soon about the showcase jury, workshops and special guests!

About WordPlay

WordPlay is our free one-day festival celebrating the most interesting uses of writing and words in contemporary games. Now in our fifth year, we will once again host a curated game showcase, talks by creators about their craft, and ways for the public to try their hand at making games.

Sat. Nov. 18th, 2017, 12-5pm
Toronto Reference Library
789 Yonge St. (Bloor-Yonge subway)
Free

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