queasy – Hand Eye Test https://test.handeyesociety.com My WordPress Blog Thu, 21 Oct 2010 00:33:36 +0000 en-US hourly 1 https://wordpress.org/?v=6.6 Social #10 https://test.handeyesociety.com/2010/10/20/social-10/ https://test.handeyesociety.com/2010/10/20/social-10/#comments Thu, 21 Oct 2010 00:33:36 +0000 http://handeyesociety.com/?p=1018

At the Unit Bar, 1198 Queen St W. (map)

On November 11, 2010, 7PM

JASON “6955” DEGROOT
Conjurer of 8-bit sounds traveling from the stages of Blip Festival all the way to Grasshopper’s No More Hero’s 2 soundtrack and creator of Points TV project for the 1UP Show, makes his triumphant return to Canada after ten years immersed in Japan’s video game culture. Like an ambassador of the video game age, he brings back tales of the very cool and very unique including video-game themed bars, a Nintendo museum, and other retro game-influenced happenings.

Be inspired by all the awesome of the East and relate it back to the awesome of the West, and see how we all ride this wonderful wavelength that is video games.

Afterward, sample some of Japan’s finest indie games as we drink, chat, and socialize the night away.

COME and BRING ALL FRIENDS!

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Social #5: The World Premiere of Something Cool https://test.handeyesociety.com/2009/11/12/social-5-the-world-premiere-of-something-cool/ https://test.handeyesociety.com/2009/11/12/social-5-the-world-premiere-of-something-cool/#comments Fri, 13 Nov 2009 01:12:45 +0000 http://handeyesociety.com/?p=380

At:
the Unit Bar
1198 Queen St W.
MAP
the unlabelled bar next to the pawnshop, which is next to the Gladstone

On:
November 26th, 2009.
7PM

Let’s:
Smash talk the trash and video games what?

Seriously:
Pekko Koskinen,
from FINLAND, designer of two IGF award winning games Dragonfly Variations and Spawns of Deflebub, as well as co-creator of TOJam game Flowers of Error

and Shawn McGrath,
from EVERYWHERE, creator of Chain3 for iPhone, as well as ToJam favourites Xiq and A Game About Bouncing

Together they secretly collaborate on an unannounced project, Dyad, making this social the WORLD PREMIERE of their new game.  Watch a demonstration of the game and then a break down of design concepts showing an evolution from THIS to THIS.  Afterwards, ask Pekko how he choregraped a dance using shoot-em-up game rules, and ask Shawn about how awesome it was to have Tetsuya Mizuguchi (producer of Rez, Lumines, Space Channel 5) play his game.

As coleslaw, or corn-bread, but ultimately depending on blood sugar levels, Jon Mak (Everyday Shooter guy) may present old, abandoned prototypes of games he and Shawhan (I Am Robot and Proud guy) worked on.

COME and BRING ALL FRIENDS.

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Queasy Games Looking For Yet Another Programmer https://test.handeyesociety.com/2009/08/04/queasy-games-looking-for-yet-another-programmer/ Tue, 04 Aug 2009 15:39:14 +0000 http://handeyesociety.com/?p=269 Hey, so we’re looking for yet another programmer to help us on our game.  This time, we’re looking for someone to help out with gameplay programming instead of engine work.  Interested, or know anyone interested?  Contact me!  jon.mak@queasygames.com

This is a paid position.

Here’s the official job posting:

Queasy Games is Canadian developer Jonathan Mak, sole creator of the IGF award winning, PS3 and PC title, Everyday Shooter.  Since then, Mak has teamed up with musician I Am Robot And Proud to work on an unannounced game project.

We are currently seeking a programmer to work closely with a game designer in prototyping gameplay ideas and UI.  The scope of this work will be implementing entity designs and behaviours along with gameplay systems to support interactions between game elements, visuals and music.

Our ideal candidate:
– Has created work demonstrating skills in programming game logic, entity behaviours, and UI.  This work could have been developed either in the industry or independently.
– Is excited to work on games with a progressive vision, style and character
– Works well in small teams
– Is experienced in leveraging an existing code base to quickly implement new ideas
– Learns quickly and is willing to work under someone else’s direction
– Has an interest in music and/or music software

The position will start out as part-time with a possibility of becoming a fulltime position in downtown Toronto.

Interested?  If so, please email Jonathan Mak at jon.mak@queasygames.com

Thanks!

Queasy Games is Canadian developer Jonathan Mak, sole creator of the IGF award winning, PS3 and PC title, Everyday Shooter. Since then, Mak has teamed up with musician I Am Robot And Proud to work on an unannounced game project.

We are currently seeking a programmer to work closely with a game designer in prototyping gameplay ideas and UI. The scope of this work will be implementing entity designs and behaviours along with gameplay systems to support interactions between game elements, visuals and music.

Our ideal candidate:

– Has created work demonstrating skills in programming game logic, entity behaviours, and UI. This work could have been developed either in the industry or independently.

– Is excited to work on games with a progressive vision, style and character

– Works well in small teams

– Is experienced in leveraging an existing code base to quickly implement new ideas

– Learns quickly and is willing to work under someone else’s direction

– Has an interest in music and/or music software

The position will start out as part-time with a possibility of becoming a fulltime position in downtown Toronto.

Interested? If so, please email Jonathan Mak at jon.mak@queasygames.com

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Queasy Games – Looking for a Coder https://test.handeyesociety.com/2009/05/01/queasy-games-looking-for-a-coder/ Fri, 01 May 2009 21:33:11 +0000 http://handeyesociety.com/?p=191 Hey, so I’m looking for a programmer to work with on the current project, a musical game in collaboration with a local musician.  If anybody is interested or knows anyone who’s interested, please let me know!

Here’s the official-ish job posting:

Queasy Games is Canadian developer Jonathan Mak, sole creator of the IGF award winning, PS3 and PC title, Everyday Shooter. Since then, Mak has teamed up with local musician, I Am Robot And Proud to work on an unannounced game project.

We are currently looking for a full-time, salaried programmer to take over engine programming. This includes expanding and developing the physics, networking, audio, scripting, graphics, and some non-industry standard features while maintaining and enhancing portability, ease of use, and speed.

The ideal candidate is agile, learns quickly, and is able to cull available resources to get the job done now, but with an eye for future expansion. He or she has experience programming on the PS3, works well in a small team environment, and is available to work in downtown Toronto.

Interested? If so, please email Jonathan Mak at jon.mak@queasygames.com

Thanks!

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Circuit Bending the Game https://test.handeyesociety.com/2009/04/04/circuit-bending-the-game/ https://test.handeyesociety.com/2009/04/04/circuit-bending-the-game/#comments Sat, 04 Apr 2009 20:06:18 +0000 http://handeyesociety.com/?p=166 Sometimes it doesn’t take any knowledge or understanding to make something awesome.  I found this:

http://www.trsp.net/teaching/gamemod/

(here’s a direct link to the video just in case it doesn’t show up: http://vimeo.com/393432)

People take source code to a game and with no programming knowledge or instruction, mod it to create stunning beautiful works of errors.

Maybe this could be something fun to do at the Artsy Games Incubator?

This workshop was run by the same guy who made Eliss for iPhone.  His other works are pretty cool too.  Check them out here:

http://www.trsp.net/

-j

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