Comments on: Circuit Bending the Game https://test.handeyesociety.com/2009/04/04/circuit-bending-the-game/ My WordPress Blog Mon, 06 Apr 2009 16:43:14 +0000 hourly 1 https://wordpress.org/?v=6.6.1 By: kris https://test.handeyesociety.com/2009/04/04/circuit-bending-the-game/#comment-65 Mon, 06 Apr 2009 16:43:14 +0000 http://handeyesociety.com/?p=166#comment-65 Pretty awesome stuff. Thanks for posting this, Jon!

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By: superbrothers https://test.handeyesociety.com/2009/04/04/circuit-bending-the-game/#comment-64 Sun, 05 Apr 2009 17:57:38 +0000 http://handeyesociety.com/?p=166#comment-64 Nice clip! It’s great to see happy accidents being embraced in videogame-land.

Not quite the same thing, but it reminds me a little of the error-loving blog ‘I Get Your Fail’.
http://igetyourfail.blogspot.com/

I hadn’t seen Eliss before, shades of Elektroplankton and I am Robot. Yet another reason to step up to iPhone miracle machine.

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By: Jim Munroe https://test.handeyesociety.com/2009/04/04/circuit-bending-the-game/#comment-63 Sat, 04 Apr 2009 22:54:57 +0000 http://handeyesociety.com/?p=166#comment-63 Sweet!

Yeah, the AGI’s third session is about modding an already existing game — it works well because it’s easier and less frustrating to tinker than to build from scratch. It’s neat that they’re using this as an end in itself, rather than a stepping stone.

I’ve been thinking about ways to make the next Canzine Artcade more creator-interactive… maybe have a console for people to mess around with making a clone? Book 1 hr workshops?

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