Comments on: Jason Rohrer Not Overly Pretentious https://test.handeyesociety.com/2009/02/23/jason-rohrer-not-overly-pretentious/ My WordPress Blog Mon, 23 Mar 2009 20:49:24 +0000 hourly 1 https://wordpress.org/?v=6.5.5 By: Ryan https://test.handeyesociety.com/2009/02/23/jason-rohrer-not-overly-pretentious/#comment-21 Mon, 23 Mar 2009 20:49:24 +0000 http://handeyesociety.com/?p=117#comment-21 I liked this interview. I showed Passage to my wife and she definitely had an emotional reaction to it once she realized what was happening.. and I think this is unusual effect for a game to have on people!

I wonder, though, if he feels like he’s really succeeded in building games that he thinks people like him would be happy spending a lot of time with vs, say, listening to Animal Collective or watching Memento (his music & film examples). It seems very difficult to make a game that feels genuinely meaningful on an emotional level.. I can’t think of too many games that do this. Passage kind of works in that way, but it’s extremely short & constrained in scope.. not something one is likely to go back to to replay over and over or spend a lot of time thinking about/analyzing, as one might with a good book or film.

I like what he’s trying to do. I think he’s right that if we can’t make games that really connect emotionally with people then maybe games will be ignored by people who are looking for that kind of an experience.

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By: superbrothers https://test.handeyesociety.com/2009/02/23/jason-rohrer-not-overly-pretentious/#comment-20 Thu, 26 Feb 2009 20:04:37 +0000 http://handeyesociety.com/?p=117#comment-20 Additional:
Rohrer name-drops Animal Collective. Werd!

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By: superbrothers https://test.handeyesociety.com/2009/02/23/jason-rohrer-not-overly-pretentious/#comment-19 Thu, 26 Feb 2009 01:38:56 +0000 http://handeyesociety.com/?p=117#comment-19 You make a great point, Jim. Jason Rohrer is first and foremost a videogame creator, and I don’t mean to fault him for being a little out-of-the-loop if it keeps him focused on the task at hand (although I hope he does get a chance to sit down with Noby Noby Boy & flOwer one day!).

That aside, I must admit that I really admire the path he’s chosen for himself. It’s an inspiration to see someone with a broad perspective seriously pursuing videogame creation free of the usual complications and compromises.

SUPERBROTHERS & THE 1 CONSOLE salutes him!

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By: miguel https://test.handeyesociety.com/2009/02/23/jason-rohrer-not-overly-pretentious/#comment-18 Wed, 25 Feb 2009 18:06:02 +0000 http://handeyesociety.com/?p=117#comment-18 Huh, I hadn’t really thought of that difference. I think your right, it’s different in Chris Chrawford’s case because he’s claiming to be an expert on games over all.

Also Jason Roher’s games definitely show that whatever his views on current games he knows and understands game mechanics well.

One difference between your example may be that while you weren’t reading those SF books I imagine you were still reading? I guess it’s partially the breadth of his dismissal that gets me.

In any case whatever he’s doing is clearly working for him.

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By: Jim Munroe https://test.handeyesociety.com/2009/02/23/jason-rohrer-not-overly-pretentious/#comment-17 Wed, 25 Feb 2009 14:12:30 +0000 http://handeyesociety.com/?p=117#comment-17 I’m a little torn by this, in that I think artists being a little myopic is not a terrible crime. I know when I started writing science fiction with a greater emphasis on character and contemporary commentary than standard sf I felt like I was the only one doing it — but then a few books in I discovered a whole subset of folks doing it as well (or better) as me. It was comforting and inspiring to find them, but I think if it had happened earlier it would have been a bit deflating. I think most artists labour under the happy delusion they’re doing something different and unique, rather than adding one grain of art to (say) the procedural-nostalgia ant hill.

So I forgive this in an artist — not so much in a person who’s primarily a commentator, like Crawford. It seems like they have a responsibility to know about the latest developments in the field (or at least check it with people that do).

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By: miguel https://test.handeyesociety.com/2009/02/23/jason-rohrer-not-overly-pretentious/#comment-16 Wed, 25 Feb 2009 05:43:09 +0000 http://handeyesociety.com/?p=117#comment-16 @Craig.
I definitely agree.

There are several problems with that sort of dismissive view. If there are new games that he would find interesting there’s no way for him to know since he stopped looking. But say he’s right, even if he views all modern games as failures, there may be mechanics or ideas in them that he can learn from or be inspired by. At the very least knowing what they’re up to is useful in that they help mark out the territory of things that won’t work.

It reminds me of Chris Crawford’s book on game design. While talking about the lack of creativity in games he makes a list of monsters that you could put in a first person shooter that according to him have never been used. He then admits that he hasn’t played a shooter since Doom II. Of course several of the monsters have been used in some form, but unaware of this he goes on and on about how he’s so sure they haven’t.

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By: Craig D. Adams https://test.handeyesociety.com/2009/02/23/jason-rohrer-not-overly-pretentious/#comment-15 Wed, 25 Feb 2009 01:57:45 +0000 http://handeyesociety.com/?p=117#comment-15 Thanks for the link, Jim! I thought this podcast was great, I’d recommend it to anyone and everyone.

Jason Rohrer talks a lot about this idea of ‘worth’ ie: ‘Is this videogame worth my time?’. As we grow older, our tastes change, and Rohrer (like Jonathan Blow) feels that while music and film have genuinely worthwhile experiences to offer to us at any age while, for many of us, videogames haven’t kept pace.

While I sympathize with his point-of-view in general, I have to admit that I was slightly disappointed to hear how broadly dismissive he seems to be about all of today’s videogames. He says the last console he owned was a Playstation 2, when he was in college, and that he doesn’t see any reason for someone like him – with many other commitments and interests – to consider purchasing another console. To him, ‘modern’ videogames seem to be the domain of overwrought cinematic blockbusters with very little that is meaningful or relevant to offer.

It’s an entirely understandable sentiment, and I must admit that it isn’t particularly easy to justify or rationalize the purchase of an expensive hunk of junk like the PS3, but I think a case CAN be made that worthwhile and interesting videogames ARE being made with increasing regularity these days, some of them ARE on consoles and a few of them ARE reaching an audience.

While they may not appeal to the ‘rules-as-art’ or ‘proceduralist’ crowd enough to justify the purchase of a fancy-pants console, I think Noby Noby Boy & flOwer have something of value to offer to people like Rohrer, and they probably shouldn’t be dismissed alongside more traditional cinematic blockbusters like Metal Gear Solid 4.

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By: miguel https://test.handeyesociety.com/2009/02/23/jason-rohrer-not-overly-pretentious/#comment-14 Tue, 24 Feb 2009 17:11:44 +0000 http://handeyesociety.com/?p=117#comment-14 I’ll have to give that a listen! I read an article about him awhile back: http://www.esquire.com/features/best-and-brightest-2008/future-of-video-game-design-1208

I don’t know if the podcast goes into it but he lives this sort of hard-core hippy back to the land lifestyle out in the country and uses almost no electricity. He easily wins the award for computer game developer with the smallest carbon footprint. Very inspiring but at the same time I’d have a hard time living such a stripped down lifestyle.

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